the soupmancer class
Class Features
As an Soupmancer, you gain the following class features
Hit Points
Hit Dice: 1d12 per Soupmancer level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Soupmancer level after 1st
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons, Blunderbuss, warhammer, Maul, Flail,
Tools: Cook's Utensils
Saving Throws: Constitution
Skills: Choose two from Arcana, Performance, Persuasion, Survival, Medicine, Perception, History, Nature, Sleight of Hand, and Intimidation
Equipment
You start with the following equipment, in addition
to the equipment granted by your background:
• (a) a martial weapon and a shield or (b) four simple weapons
• (a) leather armor, (b) scale mail (if proficient), or (c) chain mail (if proficient)
• (a) a diplomat's pack (b) a scholar's pack or (c) Monster Hunter's Pack
• cook's utensils, two daggers, and a mace
Soup Healing.
(instet flavor text here) At 1st level you can prepare a pot of soup with special healing propaties each day, You can use this feature a number of times equal to your soupmancer level times 10, and regain the ability to do so when you finish a long rest. you can use your bonus action to give yourself or one your allyes within 10 feet of you 1d4 tempory hit points for one minute, Your soup dice changes when you reach certain levels in this class. The dice becomes a 1d6 at level 5, 1d8 at level 9, 1d10 at level 13, 1d12 at level 17, 1d20 at level 20. unlike normal tempory hit points you can stack these tempory hit points up to an amout equal to your Soupmancher level times your proficiency bonus whenever someone gets new temoray hit points from this feature they have the duration reset back to one minute, you can use this feature in place of an attack
Family Recipe.
(instet flavor text here) Your Family grants you features at 1st level and again at 2nd, 3rd, 6th, 11th, 14th, and 20th level.
Family Dinner.
(instet flavor text here) At the end of a long rest you can preper a large meal for a number of people up to 3 times your proficiency bonus, giving them 5 soup dice in hit point maximum and current hit points increase for 8 hours.
Condiments.
(instet flavor text here) You have fund something new to help make your food even better. you can use your bonus action to add a condiment to your soup for the next minute, you can have a total of half your proficiency bonus rounded down condiments in your soup at a time, You gain four condiments of your choice which you can find on (insert page number). You gain another two at 7th and 10th level.
Ability Score Improvement.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
Extra Attack.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Pour Your Haert Into The Soup.
(instet flavor text here) At 15th you can spend 3 days of down time in a major setletemd to buy (or natrualy find trough the game) 3 ingerdines to and make a soup wothy of the gods. while anyone can make a soup this way yours also have the eftect of the "Heroes Feast" spell. you can also spend 1 month of down time to find ingerdine for free by rollign a d20 and then a d20 on the table that matches your roll three times.
Fancy condiment.
(instet flavor text here) You have found a new condiment that will make you food even better you can chose between
• Saffron. (instet flavor text here) Your soup will cure any status eftects on the target.
• White Truffeles. (instet flavor text here) Your soup can give immunity to one of the following damage types ligthning, thunder, and radiant for one turn.
• Death chilli. (instet flavor text here) Your soup can give immunity to one of the following damage types fire, cold, and necrotic for one turn.
• Arctic water. (instet flavor text here) Your soup can give a +4 to one stat for one turn.
once you chose one of these you can't chose a new one, the condiment you chose works like a normal codiment but does not count against your max, Once you use this condiment you can’t use it again until you finish a short or long rest.
Optional Class Features
2nd-level Soupmancher feature
Scrounging for food.
you can always find something to make into soup thoug it might not taste good it's still eatible, over the course of one hour you can try to find ingerdins to for your soup with a survial check.
• 4 and lower, you found nothing
• 5 to 9, you don't want to eat this, but better than starving.
• 10 to 14, a decent hearty meal, nothing special though.
• 15 to 19, a good filling meal tasting good
• 20 and up, Wild fine dining, like a restaurant.
3rd-level soupmancher feature
Food is Magic.
you get the Prestidigitation and Produce Flame cantrip, and can cast Create or Destroy Water once per long rest
4th-level soupmancher feature
Fast Hands.
you can use a extra bonus action on your turn a number of times equal your dex modiferer
10th-level soupmancher feature
Unlimeted Soup.
You have found a way to make you soup last throug the hole day, you no longer have a limited on how many times you can use soup healing
Kommentarer
Send en kommentar